How we evaluate games
Separate mechanics, presentation, accessibility and personal taste in a useful review.
Ideas and practical context for players who want to understand the experience behind a game.
Separate mechanics, presentation, accessibility and personal taste in a useful review.
The terms overlap, but they describe different kinds of player freedom.
Look for clear stopping points, compact objectives and flexible save systems.
Compare games against the same criteria and explain where each one differs.
A number is only useful when the criteria behind it are visible.
Genres are shorthand, but hybrid games often borrow from several traditions.